

Over the course of 10 years in this little town, the challenge each year was to beat the high score in Metal Slug 2. One was Jurassic Park and the other was Metal Slug 2. During one week each year, we had a fairground and at this fairground, we had an arcade with one or two cabinets. When I was a child, I grew up in a little town in France. "This episode was really, really huge in terms of impact for story. "I don't know if 2 is the best one, but I think 2 for most people on the team is the first one we spent a lot of time on," Loos says. Both he and Loos confirmed that the team’s favorite installment is 2 and that that particular game was the one they played the most as kids. "The inspiration is based on all of the Metal Slug series, obviously, but we are a huge fan of Metal Slug 2 and X," Impert says.
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Moving away from talking only about gameplay, I asked which titles in the series that Metal Slug Tactics would be drawing inspiration from. Another part is a little more political because we use the background of the story to expand on the war governments and the rebellion of Morden featured in previous titles." "Metal Slug has a lot of stories that are not used in the games, so one part we took was to use narration to give characters background and set their paths. "The cool thing about tactical RPGs is that we have a lot of space to do narration," Loos says. With the game already confirmed to be roguelike, I was curious if there would be a story mode or just randomized seeds every time you play. Metal Slug has never been a series that is big on plot, though it does feature plenty of character interactions in its levels. It gave us the opportunity to include verticality in our layouts.” In essence, this shift in perspective would better capture the often-sprawling levels that the arcade classics had. “Having an isometric view helped us a lot with working on specialization of the map. It technically would have been possible to make this a sidescroller in the vein of something such as Darkest Dungeon, but Loos had a grander plan. SNK didn’t have any opposition to the idea, so plans were set in motion to sign all of the contracts and get all of the business dealings out of the way for Metal Slug Tactics to begin in earnest.įor those unaware, Metal Slug Tactics plays out from an isometric perspective like the original Fallout titles.


Soon after, plans were set in motion for this new take on Metal Slug and Leikir got to work on a visual prototype and brought it to SNK. “Tactical! Metal Slug Tactical,” he proclaimed. The team knew Metal Slug was going to be the franchise, but what could they do? One night at Leikir’s studio around 2018 in Paris while drinking beers, Loos had a revelation. There was no point in doing a sequel or remake because what else new could we bring to the table?” On the other side in terms of run-and-gun, it’s perfect. "It’s one of the best pixel art games ever made. “The original games are the top of their art in terms of design and animation and everything," he says. It may seem obvious to produce another run-and-gun sequel, but Impert’s attraction to the series runs deeper. Related: Toem Is A Very Nice Game, For Better Or For WorseĪs such, the team went looking through SNK’s portfolio and landed on Metal Slug.
